The spawn is an archipelago: a main island with the arrival point and the way into the game world, plus a set of islands linked by bridges and piers that host markets, utilities and the PvP arena.

Arrival point and way into the survival world.
Welcome area for new players.
Main market on the piers, with useful game services. Three buildings, a merchant on every floor: the boat, the blue house and the restaurant.
Second market, on the western island. The bar and the warehouse, with the resources of the Nether.
"Illegal" items: exclusive enchantments, off-the-charts levels, cosmetics.
Arena in the crater to the north. PvP is also on outside protected areas.
Service stations, such as anvils and enchanting tables.






